Standing barely a foot tall, Pixies resemble diminutive elves with gossamer wings like those of dragonflies or butterflies, bright as the clear dawn and as luminious as the full moonrise. Some Pixie's array themselves like princes and princesses of the Fey, wearing flowing gowns and doublets of silk that sparkle like moonlight on a pond. Some dress in acorns, leaves, bark, and the pelts of tiny woodland beasts.
Curious as cats and shy as deer, Pixies go where they please. They like to spy on other creatures and can barely contain their excitement around them. The urge to introduce themselves and stroke up a friendship is almost overwhelming; only a Pixie's fear of being captured or attacked stays its hand. Those that wander through a Pixie's glade might never see the creature, yet hear the occasional giggle, gasp, or sigh.
The curious nature of Pixies does sometimes result in them leaving the Fey Realm. Delighted to find something so new, they often wonder for months exploring the strange lands and meeting new creatures. So absorbed are they, that they often forget to make note of how they left the Fey Realm, and will then spend years trying to find their way back home.
All Pixies have the knowledge to create Pixie dust; a strange golden glowing sand that can make creatures fly, confuse enemies, and make people disappear from sight. The recipe is as followcreature
The potion then needs to be kept on a low heat and exposed to moonlight until it evaporates and becomes a fine powder. The entire process takes 1 month and results in 1d10+4 pinches of Pixie Dust.
One pinch of dust can subsitute for the material components of any enchantment spell of 3ed level or lower. The Pixie who made the Dust can chose the effects from the table below. If a pinch of Pixie Dust is sprinkled on a creature by someone other than the creator, roll a percentile dice and consult the Pixie Dust table below to determine the effect.
D100 | Magical Effect |
---|---|
01-70 | The creature sprinkled with dust gains a flying speed of 60 feet for 10 minutes. |
71-80 | The creature sprinked with dust must make a DC 15 Constitution saving throw or fall unconscious for 1 minute. The creature awakens if it takes damage orif it is shaken or slapped as an action. |
81-90 | The creature sprinkled with dust must succeed on a DC 15 Wisdom saving throw or be affected with a confusion spell. |
90-00 | The creature sprinkled with dust becomes invisible for 1 hour. Any equipment it is wearing or carrying is invisible as long as it is on the creatures person. The effect on the creature ends if it attacks, deals any damage, or casts a spell |
Pixies that have come into the Material Plane are often pursued by Wizards who want the secrets of Pixie Dust. Some Wizards will resort to capture and tortue if their bribes and cunning don't work.