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What is a paragon creature?

Some players come across a legendary creature and already have a plan for how to defeat it. After all, aside from lair actions the only thing separating legendary fights from their regular counterparts is the legendary actions and resistances. These are fine mechanics, but when your players stop thinking of your foes as horrific and deadly beasts, it might leave you wanting for more.

How is a paragon creature made?

First, let's pick a base creature from the Monster Manual. For this experiment, let's use the Magmin. Also we need to choose how many creatures the Paragon will act as, which is called our Paragon Multiplier. For this exercise, we will use a paragon multiplier of 3.

Second we want to change the subtype of the creature. Paragons should have their own subtype, in case you want to utilize these creatures beyond just being fights. Let's turn our Magmin into a paragon. It's new subtype is Small paragon elemental, chaotic neutral. Paragon creatures also have this ability added to them:

Paragon Creature. A paragon creature counts as a number of creatures equal to it's paragon multiplier for the purposes of determining combat encounters. The XP value for a paragon creature is multiplied by it's paragon multiplier.

Hit points come next. The Magmin has 9 (2d6 + 2), so the Paragon Magmin will have 9/9/9 (2d6 + 2). Each of these is a pool, which will be used with the Paragon Fortitude creature trait.

For the purposes of spells like sleep which checks against hit points or hit dice, only check against a single pool of hit points. For the Magmin, use 9 hp (2d6 + 2), not 27 (6d6 + 6).

Lastly, let's add the trait common to all paragon creatures: Paragon Fortitude, then we will add one of two traits that paragon creatures also have: Paragon Actions, or Paragon Fury. These traits are all organized under the heading Paragon Traits.

Paragon Hitpoints

Paragon Exhaustion